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Rising kingdoms
Rising kingdoms









The difficulty of the missions really fluctuates from easy to next-to-impossible back to easy, which is a bad thing, IMO. As it stands, the handful of them that exist get old rather soon.įinally, another balance issue - the campaigns.

rising kingdoms

I mentioned that I like the independent colony concept above, but there should have been much more colony types. Unit balance is a bit better, but still, some units are far more useful than some others. OTOH, some other hero types have hardly ANY useful skill, making them essentially worthless. The Foresters, for example, have a hero that can flood the map with a tower-like plant creature, which has a higher range than ordinary towers and is essentially FREE - he just needs to wait for the skill to recharge.Īnd there are a number of abilities being just as unbalancing.

rising kingdoms

Some unit/hero abilities are overpowered, to the point that once you have them, winning is just a question of time. Personally, I think well hand-drawn graphics often look better than average 3D graphics, so I'm not too disturbed by it, but one has to admit that RTSes have gone mostly full-3D years back - I remember Tiberian Sun getting criticized for having sprite based graphics back in 1999 - so it really looks a bit old skool.Īnother thing that's a bit off in many parts is the balancing. This isn't necessarily a bad thing, why fix it when it ain't broken-wise, but it might be a let down for some players.Īlso, in the visual department, Rising Kingdoms lags a few years behind. Everything in Rising Kingdoms is essentially ripped off one game or the other. I liked the strict recruitment limits as well, as they forced you to actually come up with some kind of tactics, instead of just flooding the enemy, but as usual, this is kinda limited by giving the AI exhaustive unit limits or having him ignore them altogether in some campaign levels.įirst and foremost, if you're looking for a game that introduces new concepts into the RTS genre, look elsewhere.

rising kingdoms

The ability to capture independent colonies to be able to recruit certain units and to gain certain special bonuses, while not entirely new either, was a nice thing to include. Same goes for some of the units/upgrades.

rising kingdoms

Having hero units is a frequently used concept in RTSes these days, but I found some of their abilities creative and useful, so I'll give them a thumbs up as well. Actually, that's my main criteria when it comes to determining a game's value, so this is a good thing.











Rising kingdoms